Galaxies’ creative director, Raph Koster, had been a lead designer on Ultima Online. In its final form, Star Wars Galaxies was a mess of contradictory creative urges whose design and technological foundations had been stripped out from under it-but it was an ambitious mess, the type of game that players often ask for but rarely get. The game’s scope could belong to an unlikely sounding Kickstarter pitch, so perhaps it’s little wonder that Sony Online Entertainment shuttered its Star Wars MMOG in December 2011.